Abstract

Through a retrospective account of the evolution of China's online game industry, this article examines the political, economic and cultural factors that have shaped the industry, with an emphasis on formal policy-making. Drawing on the theory of fragmented authoritarianism, this study finds that Chinese online games are deeply shaped by the political environment of the autocratic Chinese system, which features inter-ministerial competition, and intertwined state control and commercial interests. The current Chinese online market is combined with a strong private sector presence and a considerable government role. The Chinese government seems to have achieved its policy goal of helping Chinese companies to dominate the domestic market. However, to some extent the extensive and ambiguous government policy and regulations have restrained innovation. To that end, whether China can accomplish its three-stepped importation–substitution– creation strategy in this highly creative industry remains to be seen and warrants future investigation.

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