Abstract
This research was conducted with the aim of meeting the needs of students in learning in the 21st century, where both students and educators are required to have good skills in utilizing technology in the learning process, especially when conducting distance education. This study aims to produce a digital pocket book based on Augmented Reality (AR) assisted by quizizz using the GOLD (Guided, Organizing, Leaflet, Discovery) learning model. This research is a development research that uses 4-D models (Four-D Models). Which consists of 4 stages of development, namely, the definition stage (define), the planning stage (Design), the development stage (develop), and the dissemination stage (Disseminate). The results of this study indicate that the product produces a useful pocket book. With a pocket book quality level based on 3 criteria, namely: valid and practical. From the research results obtained: 1) the percentage of pocket book validity from material experts 88% (very valid) and from design experts 87.6% (very valid), 2) the percentage of pocket book practicality by educators 88.75% (very practical) and by students 88, 8% (very practical). This research is still limited to testing the validity and practicality of digital pocket book.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.