Abstract

This paper presents a prototype training simulator design developed in response to the expanding student population for unmanned system operators. The projected operators for unmanned systems are now being expanded beyond the traditional focus-group of pilot and pilot trainees. The broadening of the field from which unmanned system operators previously had been selected, and the increased mission support role of operators, also broadens the ground training requirements in order to achieve certification. The backbone of the simulator for this training system is a scalable architecture concept that is softwareintensive with loosely coupled training system elements. This common backbone for scalable application also results in common logistic support, meaning lower life cycle cost. The prototype training device design takes advantage of commercially off-the-shelf (COTS) hardware and software products already proven in fielded platforms. The training system design that responds to these requirements incorporates principles from device-based aircrew training as well as high engagement strategies from simulation and gaming. This design not only enhances unmanned system operator training, but also makes significant advancement of role player in-the-loop mission training.

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