Abstract

This paper aims to help teachers and studentsby using an easy method to create simple and complexmaster models, which enables in the end of its developmentthe following topics: specification for software developmentin business games, ease of model modify and review, cleardocumentation of knowledge applied, as well as testabilityand its limited use before the development of a specificplatform. In order to develop this study, it was done a surveythrough literature about the using of business games, alsoknown classifications, and its characteristics. Also wasanalyzed the case development of the new gaming platform‘Desafio Sebrae’. The two studies led to a proposal that hasbeen tested and refined during the development of anexperimental game. At the end of this, the final proposal wasdrawn up.Index Terms ⎯ Business games, educational tools, gamemethodology, serious games.

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