Abstract
An algorithm to compress 3D mesh sequences for dynamic objects is proposed in this work. Given an irregular mesh sequence, we construct a semi-regular mesh structure for the first frame and then map it to the subsequent frames bused on the hierarchical motion estimation. The regular structure of the resulting mesh sequence enables us to employ the zero-tree coding scheme to compress the motion compensation residuals efficiently. Simulation results demonstrate that the proposed algorithm provides significantly better compression performance than the static coder that encodes each frame independently.
Published Version
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