Abstract

These are the proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. The 2014 conference brings new focus on the Games aspect of the conference, being held March 14-16 in San Francsico, California, the weekend before the Game Developers Conference. To those new Game Development friends who are experiencing I3D for the first time: Welcome! And, of course, to the long-time friends of I3D, welcome back! We have an exciting program this year, with papers spanning rendering, illustration, physical simulation, sound, geometry, and collision detection, to mention just a few. The I3D 2014 papers program consists of 19 high-quality papers, selected from 47 submissions. In addition, we continue our collaboration with IEEE Transactions on Visualization and Computer Graphics. Three papers originally published in TVCG will be presented in the plenary session at I3D, and selection of I3D papers will be invited to submit extended versions to a special issue of TVCG. New this year, we have started a similar partnership with the Journal of Computer Graphics Techniques. Six papers originally published in JCGT will also be presented in the I3D plenary session, and a selection of I3D papers will also be invited to submit extended versions for publication in JCGT. We hope these partnerships will bring new attention to I3D and the quality of the work published here.

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