Abstract

BackgroundComputer Generated Animations (CGA), when applied to three-dimensional (3D) city models (3DCM), can be used as powerful tools to support urban decision-making. This leads to a new paradigm, based on procedural modeling, that allows the integration of known urban structures. MethodsThis paper introduces a new workflow for the development of high-quality approximations of urban models in a short time and enables facilities to be imported from other cities into a given city model, following specific generation rules. ResultsThus, this workflow provides a very simple approach to observe, study, and simulate the implementation of models already developed in other cities, in a city where they are not yet adopted. Examples of these models include all types of mobility systems and urban infrastructure. ConclusionsThis allows us to perceive the environmental impact of certain decisions in the real world, as well as to carry out simple simulations to determine the changes that can occur in the flows of people, traffic, and other city activities.

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