Abstract

AbstractIn recent years, China’s eSports industry has developed rapidly, with a number of high-quality E-sports related products emerging on the supply side, domestic E-sports clubs and teams gradually showing strong competitiveness in international events, and E-sports tapping into a wider user market in China on the demand side, with domestic consumers showing strong interest and willingness to consume E-sports industry related services and products. However, there is still a big gap between China’s E-sports industry and international E-sports industry in terms of industrialization and standardization. This chapter will elaborate on the shortcomings of China’s E-sports industry in terms of content, industry chain and event influence.KeywordsChina’s E-sports industryProblem analysisTechnology

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