Abstract
Anisotropic prismatic/strand meshes are often used to capture viscous boundary layer effects in Reynolds Averaged Navier Stokes (RANS) simulations of high Reynolds number flows. This paper describes a new algorithm for generation of prismatic meshes using the minimum distance field of the surface tessellation. The algorithm starts with initial point placement using both the direction of best visibility and the direction to the closest point on the minimum distance iso-surface. Initial point placement is followed by a constrained smoothing operation based on an elastic spring analogy. The constraints ensure movement of nodes is restricted to the iso-surface of the distance field and within the region of visibility. Simulations are performed using a dual-mesh infrastructure, where the prismatic meshes transition to a Cartesian background mesh a short distance from the wall. This overset mesh system is processed by a domain connectivity method to establish connections between self-intersecting strand meshes and strand/Cartesian mesh systems. Mesh and flow simulation results are presented for test cases of varying complexity.
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