Abstract

In consideration of future employment domains, engineering students should be prepared to meet the demands of society 4.0 and industry 4.0 – resulting from a fourth industrial revolution. Based on the technological concept of cyber-physical systems and the Internet of Things, it facilitates – among others - the vision of the smart factory. The vision of “industry 4.0” is characterized by highly individualized and at the same time cross-linked production processes. Physical reality and virtuality increasingly melt together and international teams collaborate across the globe within immersive virtual environments. In this context, a large market arises in the field virtual trainings, which means that professional trainers need to explore the potential of new learning settings. In the context of the development from purely document based management systems to complex virtual learning environments (VLEs), a shift towards more interactive and collaborative components within higher educational e-learning can be noticed, but is still far from being called the state of the art. As a result, engineering education is faced with a large potential field of research, which ranges from the technical development and didactical conception of new VLEs to the investigation of students’ acceptance or the proof of concept of the VLEs in terms of learning efficiency. This paper presents three corresponding qualitative studies: In a series of focus groups, it was investigated which kinds of VLEs students prefer in a higher education context. Building upon the results of the focus groups, a collaborative VLE was created within the open world game Minecraft. In two different studies this VLE was tested, first by students and then by professional trainers. First screenings of the video material of the studies indicate a connection between communicational behavior and successful collaborative problem solving in virtual environments. The majority of the trainers who participated in the second study ascribe the new technological possibilities great potential and would consider using it within their own trainings.

Highlights

  • TODAY’S LEARNING, WORKING AND TRAINING IN PREPARATION FOR INDUSTRY 4.0Todays’ portfolio of e-learning solutions is as diverse as never before

  • Linking the different fields of this research is a core point for its success. looking for instance at the current media use of students can help to predict the steps that still need to be done, if one day collaboration in virtual learning environments is supposed to prepare for Industry 4.0 on a large scale

  • Since today’s students are going to be working within Industry 4.0 contexts it is important to integrate them in the research process on virtual learning environments (VLEs) which are supposed to prepare for the corresponding requirements

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Summary

INTRODUCTION

Todays’ portfolio of e-learning solutions is as diverse as never before. Different kinds of media services, software for teaching and learning as well as innovative hardware solutions become a bigger part in higher education, professional training and the workplace in general but increasingly adapt to the massive changes our working world is going through. With the goal in mind to boost the students’ knowledge and to support them to strengthen their personality over the years, and to develop crucial competences for the working world they are about to step in various types of collaboration that have to be trained and tested in learning scenarios. In order to make a valid contribution to the application of virtual learning, especially in terms of collaboration, it is important to consider both, the users or rather students and the trainers perspective. In engineering, collaborative learning in virtual environments is highly important in the context of a dynamic and digitalized working world. This can be realized e.g. by analyzing a defective machine, coming up with a logistics concept for a virtual factory or designing a virtual car. The possibility to continuing professional development and learning on the job becomes more valued than ever and ranks as one of the principals characteristics of successful universities and (future) organizations [6]

COLLABORATIVE LEARNING IN VIRTUAL
Lead User Workshops with future Engineers
Work in Progress: Study on collaboration in virtual environments
Work in Progress: Study on collaboration and learning in virtual environments
CONCLUSION
Full Text
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