Abstract
Semi–immersive and fully immersive virtual learning environments (VLEs) have been seen as providing an improvement over two–dimensional desktop simulations for learning. In addition, the trend towards computer–supported collaborative learning systems has led to the development of collaborative virtual learning environments (CVLEs) which offer new opportunities for learning. While there is evidence for virtual reality (VR) as an effective training medium in many areas (e.g. molecule docking, medical surgery, etc.), the situation is less clear for learning material with a significant degree of unfamiliar conceptual content. The development of a set of CVLEs as part of the DEVRL project is used to present a theoretically grounded approach to the design of CVLEs for learning conceptual material. The results from the pilot study are used to illuminate the theoretical issues. Finally the value of the CVLEs is assessed with regard to their use for learning.
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