Abstract
The FIXIT Social-Emotional Learning (SEL) game was created by the authors as an analog card game to help educators prepare for social-emotional challenges in the classroom. In the game, players work together as a team to overcome obstacles and practice addressing challenging scenarios while thinking through support beyond academic needs. This game-based approach provides a low-risk environment for educators to practice and prepare for real-life situations. Learning assessment is completed through gameplay discussions, end-of-game debriefs, and personal learning reflections. This version of FIXIT is for educators, but the game can be adapted to fit any content that includes problem-solving for all ages and grades ECE-12+.
Published Version (Free)
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