Abstract

This study examined postural variabilities based on the self-perceived most comfortable postures of 12 participants (six men and six women) when sitting on three commonly used types of chairs (a stool, computer chair, and gaming chair). Participants’ global joint angles were recorded and analyzed. Of the chairs studied, the stool was not adjustable, but the computer and gaming chairs were moderately and highly adjustable, respectively. During the test, participants were encouraged to adjust the chairs until they perceived that the most comfortable posture had been reached. The results demonstrated that in a sitting position perceived to be comfortable, the participants’ postural variabilities with respect to global joint angle, calculated from five repetitions, were unexpectedly high for all three chair types, at approximately 9.4, 10.2, and 11.1° for head inclination, trunk angle, and knee angle, respectively. The average differences in range for each joint angle among the three chair types were relatively low, with all values within 3°. The result also showed that gender (p < 0.01) and chair type (p < 0.001) significantly affected trunk angle, whereas these variables did not affect head inclination or knee angle (p > 0.05). The preliminary results observed unexpectedly high variabilities in sitting posture when the participants sat at a posture that they perceived to be the most comfortable. The findings also indicated an inherent difference in comfortable sitting posture between genders; women tend to extend their trunk backward more than men. For permanent use with only an initial adjustment and memory-aided seat design, designers should minimize the loads that are borne by body parts over a prolonged period due to an unchanging sitting posture.

Highlights

  • Accepted: 4 December 2021In response to changes in work and lifestyle, sitting posture has become increasingly important for people, including for office work, computer gaming, and driving.People spend most of their time sitting, whether at work or at play [1], bringing with it body discomfort, pain, and even injury, to the neck and shoulders and lower back [2,3].The correct, or optimal sitting posture remains widely debated

  • The results for the two-way analysis of variance (ANOVA) of means and ranges calculated from the five test repetitions for the three joint angles are shown in Tables 1 and 2, respectively

  • Gender (p < 0.01, power = 0.851) and chair type (p < 0.001, power = 0.954) had significant effects on mean TA, whereas these two variables did not affect the range of any joint angle

Read more

Summary

Introduction

Accepted: 4 December 2021In response to changes in work and lifestyle, sitting posture has become increasingly important for people, including for office work, computer gaming, and driving.People spend most of their time sitting, whether at work or at play [1], bringing with it body discomfort, pain, and even injury, to the neck and shoulders and lower back [2,3].The correct, or optimal sitting posture remains widely debated. An erect sitting posture is generally adopted in daily life and is attached to the socially constructed notion of an optimal posture [4]. The optimal posture is rarely determined by body strain and comfort, and many researchers have assessed sitting posture from an ergonomic perspective. A flexed posture is commonly adopted in daily sitting [8,9], and this habitual sitting posture has been considered as a mid-range position involving more flexion than other sitting postures [10,11]. Experts in ergonomics who favor an erect sitting posture [12,13] note that it may lead to increased levels of fatigue resulting from increased muscle activation compared with the habitual sitting posture; but scientific evidence that any specific posture causes spinal pain is lacking [14]

Results
Discussion
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.