Abstract

The subject of this article is to find out whether virtual reality can affect phobia of spiders. For this pre-research were performed 20 experiments on a small sample of subjects. Two approaches were used to measure during the experiments. The values of results are represented by this post.

Highlights

  • This pre-research is aimed at exploring the possibilities of using virtual reality (VR) for therapy in people suffering from spider fear

  • An important component for VR is a motion sensor that allows the user to move around the virtual environment

  • This virtual environment is created with a hardware solution along with appropriate software that is subsequently projected to a special headset

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Summary

Introduction

This pre-research is aimed at exploring the possibilities of using virtual reality (VR) for therapy in people suffering from spider fear.The concept of virtual reality (VR) first appeared in 1986 [1]. The resulting product should be an artificially created environment that gives the user a sense of being present in the virtual environment. This is achieved through sensory stimulation, approaching the real experience to the point that the user does not distinguish reality from virtual reality. Contemporary technology of virtual reality uses the principle of shielding signals coming from the real world and tries to replace these removed perceptions with artificial perceptions [2]. An important component for VR is a motion sensor that allows the user to move around the virtual environment This involves hand movement tracking to ensure the ability to interact with the environment. Merriam-Webster dictionary defines VR as [3]:

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