Abstract

Compiling from a more traditional programming language into Java Script to yield browser-capable applications has many advantages, such as re-using code and developer experience on multiple platforms. Our open-source project Furtwangen University Simulation and Entertainment Engine proves that cross-platform real-time 3D development in C# is possible with one target platform being Java Script. However, special demands must be met to achieve the same level of performance without having to use additional browser plugins. This paper describes FUSEE and its core functionality and our approaches to compensate for any disadvantages in a cross-compiler scenario using C# as the source language and Java Script as the target language.

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