Abstract

The article examines the challenges associated with designing and delivering effective training. The authors propose the use of serious games in learning (in particular gamification) to achieve higher motivation in learners than traditional e-learning. Pedagogical approaches, theories and pedagogical models, suitable for the design and construction of gamified e-courses are presented and analysed. A plugin is presented for creating gamified e-courses in a Moodle e-learning environment. The plug-in can be used to automatically transform a standard e-course into a gamified one or the initial creation of a gamified course. It is shown how standard Moodle environment elements can be used in game contexts.

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