Abstract

The paper presents the theoretical framework for the use of role-playing games (RPG) to foster and motivate ecoliteracy. First, we discuss previous work on the uses of RPGs in relation to environmental education. Then we introduce the practice theoretical perspective grounding our approach. This is followed by a brief consideration of theories of motivation, as we seek to leverage this drive through playful and co-creative processes via the use of an open-ended RPG. Finally, we lay out the principles guiding our work, followed by some reflections of the results of the first pilot-test of the game.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.