Abstract
Programming languages for children have been limited by primitive control and data structures, indirect user interfaces, and artificial syntax. Playground is a child-oriented programming language that uses objects to structure data and has a modular control structure, a direct-manipulation user interface, and an English-like syntax. Integrating Playground into the curriculum of a classroom of 9- to 10-year-olds has given us valuable insights from the programs intended users, and confirmed many of our design decisions.
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