Abstract
The popularity of Indonesian traditional food has been declining due to the increasing influence of foreign cuisine. This study presents the development method that combining Game Development Life Cycle (GDLC) with Experiential Game Learning Design Framework and evaluation of a serious game "NusaVenturas" using usability, learning outcome, and Game Experience Questionnaire (GEQ) that designed to introduce, promote interest, educate, and preserve knowledge of Indonesian traditional foods. "NusaVenturas" is a unique 2D serious game that integrates puzzle-platformer elements with time-management cooking mechanics. The study involved 37 participants aged 18 to 23. Evaluation results indicate that "NusaVenturas" significantly enhances players' knowledge of Indonesian traditional foods, with statistical analysis confirming the significance of the findings.
Published Version
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