Abstract

Humanistic reflection on video games seems like a necessity nowadays, due to the enormous popularity of digital entertainment and the infl uence it exerts over modern culture. This need for a deeper refl ection also stems from the fact that, increasingly, video games give their players various pleasures – created by spectacular visual effects, exciting plot or an opportunity to solve logical puzzles. Electronic games are progressively becoming a tool of artistic pursuits and intellectual experiments that would be impossible in analogue media. An example of such phenomenon, and a game especially worthy of refl ection, is The Stanley Parable [Galactic Cafe, 2013]. The author of the article focuses on it.

Highlights

  • Video Games and Authorial Works[1] Humanistic reflection on video games seems like a necessity nowadays, due to the enormous popularity of digital entertainment and the influence it exerts over modern culture

  • An example of such phenomenon, and a game especially worthy of reflection, is The Stanley Parable [Galactic Cafe, 2013]. This game is especially saturated with irony, utilizing original, self-referential devices, questioning existing genre conventions and, above all, being an interesting expression of intellectual experimentation undertaken by its two authors

  • In certain moments in the course of the plot he reflects on his own status and on the functions of the story itself, as well as point out genre conventions and typical video game mechanisms used in The Stanley Parable

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Summary

Introduction

Video Games and Authorial Works[1] Humanistic reflection on video games seems like a necessity nowadays, due to the enormous popularity of digital entertainment and the influence it exerts over modern culture. The Stanley Parable example proves that a like mechanism can successfully play a similar role in a video game as well. 12 If the player in the above-mentioned situation (against the Narrator’s wishes) chooses the door on the right, the Narrator will say: “This was not the correct way to the meeting room, and Stanley knew it perfectly well.

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