Abstract
The Nintendo Switch is a popular hybrid portable gaming console that employs a novel modular design, enabling it to be played in multiple controller configurations: Handheld mode, left and right JoyCon Sticks, and the JoyCon Grip. However, issues with physical discomfort have been noted among its user base, especially after extended periods of use. This could be the cause for user injury after prolonged use and poor gaming experience. To assess the design of the different configurations, the dimensions of the Switch console, its trigger and non-trigger buttons, and relative distances between parts were measured and compared to anthropometric guidelines provided by different literatures. A total of 16 Filipino participants, classified as either novice or expert users based on familiarity with the Switch or other gaming consoles and their functionalities, were asked to perform a predetermined set of tasks, including playing a game on the platform across different controller orientations. User perceptions on comfortability and satisfaction after using the platform were measured through a 5-point Likert comfortability scale (5 being most comfortable) survey and post-task surveys, respectively, and were analyzed in conjunction with user remarks while performing working on tasks. Results show that while some dimensions of the Switch does not conform to anthropometric guidelines from literature, user ratings for comfortability were high for both sets of users for the Handheld (4.13 for experts and 4.06 for novices) and JoyCon Grip (4.69 for experts and 4.81 for novices) configurations, and relatively low for JoyCon Stick modes (2.78 for experts and 3.38 for novices). Additionally, post-task survey results mirrored in-task remarks of discomfort and navigation issues while using the JoyCon stick configurations, with it receiving 72% of negative complaints during and after use. Recommendations to physical dimensions were made based on existing literature, with the aim of decreasing the risk of user injury with prolonged usage and improving overall user satisfaction, which could be the basis of future studies on redesigning the Switch and the effects of its controller configurations on gaming experience satisfaction.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.