Abstract

An ideal Virtual reality (VR) device should simultaneously provide retina-level resolution, wide field-of-view (FOV), and high refresh rate display, thereby bringing users into a deeply immersive virtual world. However, directly providing such high-quality display poses great challenges for display panel fabrication, real-time rendering, and data transfer. To address this issue, we introduce a dual-mode virtual reality system based on the spatio-temporal perception characteristics of human vision. The proposed VR system has a novel optical architecture. It can switch display modes according to the user's perceptual requirements for different display scenes to adaptively adjust the display spatial and temporal resolution based on a given display budget, thus providing users with the optimal visual perception quality. In this work, a complete design pipeline for the dual-mode VR optical system is proposed, and a bench-top prototype is built with only off-the-shelf hardware and components to verify its capability. Compared to the conventional VR system, our proposed scheme is more efficient and flexible in utilizing the display budget, and this work is expected to facilitate the development of the VR device based on the human visual system.

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