Abstract

Multiple cues are typically available for perceiving the 3D slant of surfaces, and slant perception has been used as a test case for investigating cue integration. Previous evidence suggests that texture and stereo slant cues contribute in an optimal Bayesian manner. We tested whether a Bayesian model could also account for perceptual underestimation of slant from texture. One explanation proposed by Todd, Christensen, and Guckes (2010) is that slant from texture is based on an inaccurate optical variable. An alternative Bayesian explanation is that perceptual underestimation is due to the influence of frontal cues and/or a frontal prior, which is weighted according to the reliability of slant cues. We measured slant perception using a hand-alignment task for conditions that provided only texture, only stereo, or combined texture and stereo cues. Slant estimates from monocular texture showed large biases toward frontal, with proportionally more underestimation at low slants than high slants. Slant estimates from stereo alone were more accurate, and adding texture information did not reduce accuracy. These results are consistent with a frontal influence that is decreasingly weighted as slant information becomes more reliable. We also included conditions with small cue conflicts to measure the relative weighting of texture and stereo cues. Consistent with previous studies, texture had a significant effect on slant estimates in binocular conditions, and the relative weighting of texture increased with slant. In some cases, perceived slant from combined stereo and texture cues was higher than from either cue in isolation. Both the perceptual biases and the cue weights were generally consistent with a Bayesian model that optimally integrates texture and stereo slant cues with frontal cues and/or a frontal prior.

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