Abstract

Through a consideration of audience experience of embodiment in contemporary dance performance, this project used kinesthetic empathy as a theoretical construct to inform choreographic decision-making. The research outcome challenged the traditional performer/audience relationship through an interactive dance performance work entitled Planets. This acted as a platform that allowed both audience and performer to collaboratively listen to, process and form movement in a shared kinesthetic state. This connection was enabled through the distribution of interactive art objects, which responded to the shifting proximity between performer and audience. The performance was thus experienced through following a shared goal as instigated by the interactive technology. Through practice-led research, knowledge from kinesthetic empathy, embodied cognition and the mirror neuron system were used to develop the project’s aim in encouraging interactive audiences to engage in movement. This aim influenced studio explorations of movement through an enquiry into the kinesthetic self in dance. Investigations used movement quality, tension, mobility and acceleration to access a familiar movement vocabulary appropriate for a broad interactive audience. This informed the role of the researcher as performer. Planets was developed as a collaborative project between Michael Smith and interactive visual designer Andy Bates and performed over three nights at the Ars Electronica Festival 2014 in Linz, Austria. Supported by documented footage from Planets and audience responses to the performances, this paper draws together the theoretical underpinnings behind the development of the work and includes the experiential perspective of the performer.

Highlights

  • This practice-led research project explored the application of kinesthetic empathy theories to inform creative decision-making in a contemporary dance choreography and performance

  • The creative work was designed to accommodate defined parameters given by Ars Electronica for inclusion in the festival; these were to develop an interactive work suitable for engagement with a large-scale ambulant audience utilizing a number of short-range FM radio receivers called the LinzerSchnitte

  • This research began with an inquiry into the ways in which kinesthetic empathy theories can inform choreographic decision-making to enhance the relationship between the performer and audience member in interactive performance

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Summary

Introduction

This practice-led research project explored the application of kinesthetic empathy theories to inform creative decision-making in a contemporary dance choreography and performance. The creative work was designed to accommodate defined parameters given by Ars Electronica for inclusion in the festival; these were to develop an interactive work suitable for engagement with a large-scale ambulant audience utilizing a number of short-range FM radio receivers called the LinzerSchnitte.2 This practice-led research project used studio and performance process as testing grounds for working with kinesthetic empathy in dance. Brian Knoth’s Unless (2009) is an example of a contemporary dance work that explores kinesthetic empathy by connecting people through live dance performance in a multi-sensory, perceptual interactive system His aim was to ‘provoke the audience to be more consciously aware of their perceptual relationship to a dancer’ (Knoth 2012: 283). While Knoth’s Unless aims to enhance kinesthetic empathy through the relationships at work, the focus of this research was to use such relationships between a performer and interactive system to shift the audience from passive to active. Acknowledging Johnstone’s (2010) theories on proximity, it is possible for objects to be integrated into cognitive pathways to assist the audience in becoming more engaged in the performance through embodied cognition

Choreographic Process
Sensations and observations
Process workshop and focus group
Audience Feedback
Conclusion
Full Text
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