Abstract

This study seeks to examine the perceived effects between self and others in terms of both positive and negative video game. One hundred and sixty-four participants participated in the study and filled out questionnaires. Following assumptions of the third-person effect, the results showed that participants perceived others as more vulnerable to the negative effects of video games. Social distance also has effect on the magnitude of the third-person effect. The positive effects of video games yielded mixed results. Possible explanations are provided in the discussion. Key words: Video games, positive effects, perceived influence, negative effects, third person effect.

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