Abstract
Natural science (IPA) is a subject that is intended to allow students to have an organized concept of the natural surroundings. Learn science as a way of helping students to understand more deeply the natural surroundings. One material science lessons given in fourth grade elementary school to discuss the grouping animals based on the type of food. On the subject matter students are expected to be able to tell the difference between herbivores, carnivores and omnivores. Currently the teachers at the school only uses conventional teaching methods with the book medium for conveying the material. Media books or conventional learning media can not provide a real visualization of the shape of animals. Animal grouping based learning problems in elementary school, learning media applications based animal recognition virtual reality created to help elementary school students in recognizing the object animal. Application development starts from the concept stage, design, collection of materials, assembly, testing, until the distribution phase. This application is built using the programming language C #, google cardboard SDK, software blender and unity. The result obtained is an application that can be used as a learning medium introduction of animals. In the introduction of animal learning media applications users can run, can see the types of herbivores, carnivores and omnivores are already equipped with information, sound and animation. Based on the test results with the Black-Box, functional applications have been able to run well and based ontest the System Usability Scale result average value of 20 respondents was 80.25 with Scale Grade B.
Highlights
Natural science (IPA) is a subject that is intended to allow students to have an organized concept of the natural surroundings
One material science lessons given in fourth grade elementary school to discuss the grouping animals based on the type
able to tell the difference between herbivores
Summary
Mempunyai konsep terorganisasi tentang alam sekitar dari pengalaman melalui serangkain proses ilmiah penyajian gagasan-gagasan. Aplikasi yang dibangun dengan menggunakan unity 3D dan hasil dari penelitian ini adalah berupa simulasi kondisi laba-laba seperti di dunia nyata ke dalam lingkungan 3 dimensi [3]. Aplikasi yang dibangun berbasis desktop dan hasil dari penelitian ini adalah berupa museum virtual yang dibuat dengan menggunakan game engine yaitu Unity 3D, karakter dibuat menggunakan program blender, dengan beberapa animasi 3D fitur yang ada adalah interaksi pengguna terhadap objek yang dapat menampilkan informasi terhadap objek museum yang ditemui [4]. Berdasarkan permasalahan mengenai pembelajaran pengelompokan hewan di sekolah dasar, pemanfaatan teknologi virtual Reality dapat diterapkan untuk permasalahan tersebut. Pada penelitian ini akan dibangun sebuah aplikasi media pembelajaran pengenalan hewan berbasis virtual Reality. Dalam aplikasi media pembelajaran pengenalan ini pengguna dapat berjalan, dapat melihat jenis – jenis hewan herbivora, karnivora dan omnivora yang sudah dilengkapi informasi, suara dan animasi. Media yang menarik dan tepat dapat meningkatkan dan mengarahkan perhatian siswa serta dapat menimbulkan niat belajar [5]
Published Version (
Free)
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