Abstract
Japanese culture has a unique wealth of traditions, modern impressions, and continuity between the past and the present. Within this culture, key elements such as Shinto, social etiquette, traditional arts, and popular culture, including anime, have a significant impact both locally and globally. Anime is a term used to refer to animation originating from Japan. This term internationally refers to any type of animation from Japan, whether in the form of films, television series, or short videos. Anime has a distinctive art style, with characters having big eyes, colorful hair, and dramatic facial expressions. It spans a wide range of genres, from action, adventure, drama, comedy, fantasy, horror, to science fiction. The purpose of this activity is to introduce Japanese popular culture through anime into cross-disciplinary curricula, aiming to enhance students’ critical and creative thinking skills, collaboration abilities, and technological proficiency. The methods employed in this activity include lectures and project-based learning. This activity was attended by students from various departments and study programs, with 32 registered students. The outcomes of this activity demonstrate an improvement in students’ understanding of popular Japanese anime culture, critical and creative thinking skills, collaboration abilities, and technological proficiency. Tangible output includes interactive learning videos. This activity introducing Japanese popular culture, anime, has made a positive contribution to cross-disciplinary curricula. It is hoped that this activity will continue to be integrated into cross-disciplinary curricula in the future.
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