Abstract
The background of this research is the use of learning media in class VII SMPK Marsudi Siwi in science lessons, especially environmental pollution learning materials are less effective because they only use textbooks and videos from Youtube as the source. This causes students to get bored or easily bored, find it difficult to understand lessons and feel less motivated by the conditions in the midst of the Covid-19 pandemic which makes learning to be done online. One of the media that makes learning not saturated or bored is the use of interactive learning media. This study aims: 1.to develop learning media on environmental pollution based on autoplay interactive media for class VII students of SMPK Marsudi Siwi. 2. to determine the feasibility level of learning media on environmental pollution based on autoplay interactive media for class VII students of SMPK Marsudi Siwi. This study uses a Research and Development design. While the model used is the model according to Lee and Owen or ADDIE. The validation results are 1). media experts 89.47% with very decent qualifications, 2). material experts 83.12% with very decent qualifications and 3). expert practitioners 95.62% with very decent qualifications. Based on the results of the discussion of research and development of environmental pollution learning media based on interactive autoplay media, it is very feasible in terms of material and media and received very appropriate responses from expert practitioners so that environmental pollution learning media based on autoplay interactive media is very feasible to be used as a learning medium.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.