Abstract
The purpose of this research is to develop and determine the feasibility of interactive multimedia content in science class VII of Indonesia's ecology and biodiversity material. This research uses a Research and Development (R&D) method with a development model called ADDIE. This development model has five phases, namely analysis, design, development, implementation, and evaluation. The sample in this study was taken from 1 (one) class at SMP Negeri 2 Darma which amounted to 25 students. The data collection techniques in this study are observation, interviews, and questionnaires. The end result of this research is the development of products in the form of interactive multimedia content. The development of interactive multimedia was tested through a questionnaire for validation by media experts and obtained a feasibility level of 85% which is included in the "Very Feasible" feasibility level, and material experts realized that they got a feasibility percentage of 92% including the "Very Feasible" category. A small group experiment involving five students of SMP Negeri 2 Darma produced a result of 93% including the "Very Feasible" category. The results of the large group test with a total of 20 students showed a feasibility of 93% including the "Very Feasible" category. The average percentage of results from media experts, material experts, small-scale and large-scale trials got 91% with the category of "Very Feasible"
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.