Abstract

The development goal this research is to produce an interactive multimedia on the theme of learning the history of Indonesian civilization which is valid, practical, effective, and attractive. This research is a research development by using a development model of Borg and Gall which has been modified. Development model consists of 8 steps: (1) Research and data collection, (2) Planning, (3) Development of draft product, (4) The early field tests, (5) Revise the test results, (6) field tests, (7) Completion of the product field test results, (8) Final Product. The instruments used in this research are a validation questionnaire, test questionnaire, interview, and evaluation test. Preliminary field testing results, the product gets a score of 4.6 which is included in the practicality of practical criteria and got a score of 4.6, including the attractiveness of the interesting criteria. Based on the main field testing, theproduct get a score of practicality 4.5 which is included in the criteria of attractiveness of the practical and get a score of 4.2 which is included in the criteria of interest, as well as get a score of 84.7 Effectiveness included in the criteria effectively. Overall analysis of data from the validation sheet materials experts, media experts, and users of this product is getting an average score of 4.1 which is included in the valid criteria with minor revisions.

Highlights

  • Rapid development of technology gives a great influence to the world of education in Indonesia

  • Interactive multimedia is appropriate if it is being used as a conductive media of subject matter that related with the characteristics of curriculum 2013

  • By utilizing the technology in the form of computer or laptop, interactive multimedia can provide learning experiences more effective and interactive. This agreed with the opinion of Boling & Robinson (1999) stated that learning by using interactive multimedia is more enjoyable and better than learning by groups or individuals

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Summary

Introduction

Rapid development of technology gives a great influence to the world of education in Indonesia. Based on interviews with teacher of Grade 5 (4 September 2014) conducted at SDN Pandanwangi, the researcher gets information that multimedia-based media is highly favored by the students. From interviews with students obtained the information that the interactive multimedia favored by the students It concluded that interactive multimedia in teaching requires for learning more attractive, effective, and efficient. From the background of the research, the researcher wants to produce interactive multimedia in learning the theme of History of Indonesian Civilization, by the sub-theme Islamic Kingdoms in Indonesia that is valid, practical, effective, and attractive. This interactive multimedia will be developed using Adobe Flash Program.

Results and Discussion
12 Material attractiveness that packed in then interactive multimedia
16 The overall display is attractive
Narrative conformity on the display of interactive multimedia
Interactive multimedia can motivate students to learn
Results
84.7 Effective
Full Text
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