Abstract

The purposes of the research were to develop and produce an augmented reality based learning media product of used proper. This research was conducted to 30 third grade students of Social Science Major at Senior High School 4 of Pekalongan. This research used Research and Development (RD 2) Validity questionnaire; and 3) Practicality questionnaire. The data analyses used were learning media validity analysis and students’ response practicality analysis. Based on the result of the research, the average total aspect from all validators reached 4,10. It showed that the developed learning media could be categorized as valid. Meanwhile from the students’ response questionnaire showed that the practicality value reached 92%. It indicated that the learning media used was very practical. Therefore, it can be concluded that the learning media is feasible as it is valid and very practical. The learning media can be utilized as a learning source for students in three dimension materials. Keywords : Learning Media, Mobile Application, Augmented Reality

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.