Abstract

Abstrak Salah satu permasalahan yang dialami Rumah Lengger Banyumas adalah berkurangnya minat generasi muda usia produktif di Banyumas yang menyukai dan mendalami tari Lengger Lanang. Padahal, tari tersebut adalah tari khas Banyumas yang tidak dijumpai di daerah lain. Jika kondisi ini berlanjut, tari Lengger terancam punah. Rumah Lengger Banyumas, sebagai salah satu pusat pelestari tari Lengger Lanang, belum mampu menghadirkan inovasi kreatif untuk menarik perhatian generasi muda ini. Dengan menggunakan metode Multimedia Development Life Cycle (MDLC), para peneliti mengembangkan virtual reality (VR) berbasis model folkloristics untuk memuat konten tari Lengger Lanang, sejarah, dan filosofinya. Melalui model ini, VR Rumah Lengger Banyumas memuat kisah dari Mbok Dariah yang dikisahkan secara nyata, namun ditambah dengan unsur-unsur dramatis. Sebagai narator di VR ini, para peneliti menciptakan karakter animasi fiktif wayang Lengger Banyumasan untuk memperkuat ikon Kota Banyumas. Kata Kunci: Banyumas, dwibahasa, folkloristics, Lengger Lanang, virtual reality AbstractOne of the problems experienced by Rumah Lengger Banyumas is the decreasing interest of the young generation, especially those in productive age in Banyumas who are interested in learning or studying Lengger Lanang dance. To make things more complicated, this dance is a typical Banyumas dance that is not found in other areas. If this condition continues, Lengger dance is at stake. Rumah Lengger Banyumas, as the center for preserving Lengger Lanang dance, has not been able to present creative innovations to attract the attention of this young generation. Using the Multimedia Development Life Cycle (MDLC) method, the researchers developed a virtual reality (VR) application which also intertwines folkloristics model in order to creatively describe the history and philosophy of Lengger Lanang dance. The VR contains the real story of Mbok Dariah, but added with dramatic narratives. As the narrator in this VR, the researchers created a fictional animated character of Lengger Banyumasan shadow puppet in order to strengthen the icon of Banyumas City. Keywords: Banyumas, bilingual, folkloristics, Lengger Lanang, virtual reality

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