Penerapan Metode Yolov5 dan Teknologi Text-To-Speech dalam Aplikasi Pengenalan Abjad dan Objek Sekitar untuk Anak Usia Dini
Technological developments have provided significant benefits for various levels of society, including young children. There are several internal and external factors that can hinder children from remembering the alphabet and objects around them. To overcome these challenges, an innovative and interesting approach is needed to increase children's interest and involvement in learning to recognize alphabets and objects. Research has been carried out to develop an interactive learning media aimed at early childhood using an artificial intelligence approach. The You Only Look Once (YOLO) algorithm will be used to detect letters and surrounding objects in real-time, while Text-to-Speech (TTS) technology is used to convert text into sound. The dataset consists of 2511 images with 36 classes, including alphabets, fruits, animals, and stationery. In this research, the YOLOv5s method obtained a significant level of accuracy, reaching 85% so it could work well in detecting objects.
- Research Article
- 10.36378/jtos.v5i2.2678
- Dec 9, 2022
- JURNAL TEKNOLOGI DAN OPEN SOURCE
Education in the 4.0 era requires the education sector to be able to compete and utilize computer technology, which is currently developing rapidly as an interesting and interactive learning tool or media for children and to increase children's interest in learning. The first problem that came to the attention of the implementing team was that it was difficult for children to concentrate while studying, and children who entered elementary school without attending kindergarten still had difficulties in the processes of reading, writing, and arithmetic (Calistung), which of course would have an impact on children's delays in understanding learning material. The second problem is that the online teaching and learning process that was carried out previously was not effective in encouraging children's understanding of a lesson because it was difficult for children to focus on the learning being given. The third problem is that children are often exposed to gadgets that will have a negative impact on their gross and fine motor development. The duration of long and frequent use will lead to addiction to gadgets, the child's development will become less than optimal, and the child's emotions will be out of control and trigger early stress. The fourth problem is the absence of interactive learning media in partner schools that can increase children's interest in learning. The output target to overcome the existing problems will be interactive learning media in the form of a robot named BELANGKAS Robot (Concise Learning). The purpose of this research is to develop an alternative learning medium for children using robots by inviting children to collaborate and compiling a series of instructions for the robot to carry out a learning activity (an introduction to numbers, letters, and pictures) that leads to sharpening children's logical thinking and attracting children's interest in learning. reading, writing, and arithmetic. From the results of the research that has been done, the BELANGKAS robot is proven to be able to attract children's learning interest, and of course this interest will improve children's learning abilities, especially CALISTUNG.
- Research Article
- 10.24036/spektrumpls.v8i1.107709
- Sep 30, 2019
The purpose of this study is to find out and describe children's interest in learning and learning outcomes, after participating in learning activities. Changing children's interest in learning is not easy, especially in early childhood, wherein early childhood the mind is just playing we as parents and teachers must be good at increasing children's interest in learning by stopping to force our will, what we want is not necessarily the child wants. Forcing children to learn makes children afraid and tense and causes children to get frustrated quickly. And look for the right socialization for the child so he wants to study. while children's learning outcomes, In general, there are two factors that affect student learning outcomes, namely there are internal and external factors, where student learning interest which is included in one of the internal factors also has a close relationship with student learning outcomes, lack of student interest causes low results student learning. These learning outcomes there is a positive relationship between learning interest with student learning outcomes. Keywords: Interest in Learning, Learning Outcomes
- Research Article
- 10.58258/jime.v11i1.8322
- Jan 24, 2025
- Jurnal Ilmiah Mandala Education
Learning interest is a key factor in the success of education, particularly at the elementary level. This study aims to identify the internal and external factors influencing elementary school students' interest in learning the Indonesian language. Using a bibliometric approach and a Systematic Literature Review (SLR), the study analyzed 133 articles from Google Scholar published between 2020 and 2024. After screening with the PRISMA protocol, 25 articles were selected as the final dataset. Bibliometric analysis using VOSviewer software revealed that students' learning interest is influenced by internal factors such as intrinsic motivation and self-confidence, as well as external factors like family support, learning environment, and innovation in learning media. Network visualization highlighted main clusters, including the relationship between learning interest, teaching methods, and interactive media. Furthermore, the study found that digital transformation in post-pandemic education presents significant opportunities to enhance learning interest through technology integration. Based on these findings, practical recommendations are proposed, including adaptive learning strategies tailored to students' needs, the use of interactive learning media, and parental support. These findings are expected to serve as a guide for educators in designing innovative and relevant teaching methods and provide insights for policymakers to support more effective elementary education.
- Research Article
267
- 10.1086/461297
- Nov 1, 1982
- The Elementary School Journal
The Elementary School Journal Volume 83, Number 2 ? 1982 by The University of Chicago. All rights reserved. 001 3-5984183/8302-0009$01o.00 Teachers approach their instructional tasks with a variety of perspectives and strategies that emphasize certain aspects of teaching and deemphasize others. For example, some teachers teach language skills using organized games, while other teachers teach the same skills by direct instruction. Teachers adopt different approaches to the same subject matter partly because their teaching situations differ. Their students may have different learning problems or their classrooms may have varied resources and facilities. Even in the
- Research Article
- 10.59188/jcs.v4i7.3429
- Jul 18, 2025
- Journal of Comprehensive Science
Technological developments provide opportunities in creating interactive learning media, especially for early childhood who need an interesting educational approach and in accordance with their developmental stage. The problem raised in this study is the lack of digital-based learning media that is able to optimally attract children's interest in learning. This research aims to design and build Android-based interactive learning media and games using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) method. The results of the study show that the learning media developed is able to significantly increase early childhood learning interest, shown through the results of trials and evaluations involving users and material experts who provide positive responses to aspects of appearance, interactivity, and material suitability. Thus, this application is expected to be an innovative and fun alternative to learning media.
- Research Article
- 10.32678/assibyan.v9i1.9969
- May 11, 2024
- As-Sibyan: Jurnal Pendidikan Anak Usia Dini
Gender stereotypes that are unconsciously instilled in children's family and social environment can influence their views on learning methods. This study aims to see how gender plays a role in differences in children's interest and participation in STEAM Learning. The population of this study is early childhood in RA Al-Hikmah Beringin District, Deli Serdang Regency, North Sumatra with a sample of 5-6 years old children totaling 20 children. The results obtained are that there are differences between the interest and participation of boys and girls in STEAM learning. Overall, girls are superior with a percentage of interest and participation of 75.56% and 76.25% while boys are 73.60% and 75.50%. Factors that influence this can be caused by internal factors, namely the characteristics of different ways of thinking between men and women. The external factors that have a strong influence on children's interest and participation in STEAM learning are differences in culture, religion, customs, society, value systems, and certain ethnic groups.
- Research Article
- 10.26555/jecce.v6i1.6342
- Jan 25, 2023
- Journal of Early Childhood Care and Education
To deal with early childhood’s interest in learning as a psychological aspect of a person, early childhood education (ECE) teachers should employ varied media. Learning interest is related to enthusiasm and willingness to participate in learning activities. Kuntum Mekar is an ECE unit that became a subject in this study. Their vision is to create a generation of intelligent, creative, and independent individuals; however, they face challenges in children's interest in learning activities. So, the aim of this study was to enhance the learning interest through loose parts media to increase the opportunity for stimulating all of the children's developmental aspects. This research involved 10 children aged 5–6 years and was conducted using the classroom action research (CAR) method. Two cycles are employed, including four steps: planning, acting, observing, and reflecting. Data collection techniques include observation, interviews, and documentation. The achievement of indicators for the development of children's interest in learning through loose parts media has been successful, as expected, with a 90% achievement indicator of class. The priority of increasing children's interest in learning is essentially developing the ability of all aspects that exist in the child optimally, and loose parts media have been proven to do that. Therefore, loose parts media are recommended for early childhood teachers for enhancing children’s interest in learning.
- Research Article
1
- 10.30868/ei.v11i03.2446
- Oct 31, 2022
- Edukasi Islami: Jurnal Pendidikan Islam
The development of the times that cannot be separated from technology certainly demands the human ability to master the technology. The world of education is also not spared from these technological developments. In this case, of course, the teacher must also be qualified in mastering technology in order to be able to present interesting learning materials for students. However, problems also began to emerge, especially in children's interest in learning, which seemed stagnant. This is caused by several factors such as monotonous learning carried out by teachers who are not at peace with technological developments. This study aims to increase children's interest in learning by using pictorial media and power point. The research method used is quantitative research with purposive sampling technique. The results of the study are: children are interested in learning after using pictorial media on subjects at Madinatussalam School are very interested based on the results of the study, it can be proven by an average value of 28,85. with the number of respondents as many as 20 children. Based on the findings of the test data that has been carried out, it can be concluded that Ha (alternative hypothesis) is accepted, that is, there are differences in children's learning interest for those who use illustrated learning media than those who use power point media in learning.
- Research Article
- 10.24289/ijsser.279066
- Apr 1, 2016
- International Journal of Social Sciences and Education Research
Companies should chooseproper competitive tools to be successful in their environment. Beingsuccessful is closely associated with being competitive. Therefore, at the beginning of this work, ageneral look to Competitiveness is taken. In addition to this, the reasons forcompanies to compete are explained. Furthermore, the external and internalfactors related to competitiveness are listed. In further sections, the exampleof Gübretaş is assessed with internal and external competitive factors and itscompetitive tools are explained. Advices for Gübretaş to be more competitiveare also given. In this paper, the reasons for companies to compete are statedand external and internal factors affecting the competition level of companiesare explained. Combination of these external and internal factors affects levelof the competition, In other words, it affects the success of thecompanies. Therefore, the companiesshould deeply analyze these factors, so that they can choose the bestcombination of tools for competition. Being more competitive let the companiesgain more market share in their field. Being big gives advantages for companies. The reason for this is thatbig companies can have more sources than other ordinary companies. Thesecompanies use tools like price, promotion, etc to compete with ordinarycompanies. Therefore, if today’s companies want to obtain success in thecompetition, they should increase their sources as much as possible to defendthemselves against attacks by their competitors. To do this, they shoulddetermine the best practices for competition.
- Research Article
- 10.26877/paudia.v14i4.2359
- Nov 26, 2025
- PAUDIA
The use of appropriate digital learning media is crucial to attract children's interest in learning. Based on initial observations conducted at Puspita Kindergarten, researchers found that teachers have used digital learning media in learning. This study aims to analyze the learning interests of children aged 5-6 years using the digital learning media of Enuma School in Jati Pulo Village, Palmerah District and identify the role of Enuma School's digital learning media in fostering children's interest in learning. This study used a qualitative descriptive method involving 2 teachers and 3 children, data collection techniques in the form of observation, documentation, and descriptive analysis. The results showed that the use of Enuma School increased children's attention, active involvement, curiosity, and learning satisfaction. Enuma School's Digital Learning Media was proven to be able to attract children's interest in learning through interesting interactive and visual content. The contribution of this study provides insight to teachers and parents to provide appropriate learning media to attract children's interest in learning.
- Research Article
- 10.26418/j-psh.v16i1.89568
- Apr 1, 2025
- Jurnal Pendidikan Sosiologi dan Humaniora
This research was conducted with the aim of increasing students' interest in learning in sociology through the use of interactive learning media Kahoot! in class XII Sociology 3 SMA Negeri 8 Pontianak consisting of 37 students. The obstacles faced include a lack of interest in learning students and boredom in learning sociology. As a solution, the researcher chose to use the interactive media Kahoot! as an effort to increase students' interest in learning. The method used in this study is Classroom Action Research (PTK) which involves several stages, In cycle 1, the use of interactive media in learning was not yet complete, but when tested as an initial form, the results obtained were temporarily positive student responses marked by 42% of students participating in the learning process. So the researcher decided to continue the research to cycle 2. in cycles 2 and 3 each consists of 3 stages of research carried out by the researcher. Namely the planning stage which functions as steps as a procedural guide. Then the implementation stage which functions as the process of implementing interactive media in the form of Kahoot. The last stage is analysis and reflection as a process to review the effectiveness of learning using interactive kahoot! media in the learning system in class XII Sociology 3. Students have shown positive responses to the use of Kahoot! and find it interesting and fun. It can be concluded that the use of interactive learning media Kahoot! effective in increasing students' interest in learning in sociology. Based on the results of analysis and reflection in cycle 3 of the research, as many as 94% of students showed enthusiasm to participate in learning. This media is able to create a fun learning experience and reduce student boredom. It is recommended that sociology teachers consider using interactive media such as Kahoot! as an alternative strategy in increasing students' understanding and interest in learning in sociology subjects.
- Research Article
- 10.25047/jmaa.v4i1.97
- Jun 28, 2024
- Jurnal Manajemen Agribisnis dan Agroindustri
The development of technology in the agricultural sector is so rapid that those who are left behind in utilizing technological advances will not get maximum benefits from their business activities. One of the developments in agricultural cultivation technology is hydroponic technology. The rapid development of agricultural technology is not comparable to the younger generation working in the agricultural sector. The younger generation is less interested in agricultural activities, including hydroponic technology. The purpose of this study is to describe the influence of internal and external factors in increasing the interest and aspirations of young people in hydroponic agribusiness in Kaliombo Village, Kediri City District, and to analyze the influence of internal and external factors on the interest and aspirations of young people in hydroponic agribusiness in Kaliombo Village, Kediri City District. The data analysis used in this study used the Likert Rating Scale (SLR) and multiple regression analysis. The multiple linear regression equation in this study is written as Y = 2.476 + 0.142X1 + 0.072X2 + e. The results of the study on the influence of internal and external factors on increasing the interest of young people in hydroponic agribusiness in Kaliombo Village, Kediri City District obtained the following conclusions; internal and external factors that have been carried out by young people in Kaliombo Village, Kediri City District together have played a major role in the interest and aspirations of young people in hydroponic agribusiness in Kaliombo Village, Kediri City District, internal factors owned by young people influence the interest of young people in hydroponic agribusiness.
- Research Article
- 10.24036/spektrumpls.v11i2.120384
- May 30, 2023
- SPEKTRUM: Jurnal Pendidikan Luar Sekolah (PLS)
The research of the study was the lack of interest in children's learning in TPQ Aisyiyah, Bagan Hulu Village, Bangko District, Rokan Hilir Regency, Riau Regency. This is presumably due to poor learning strategies. was purpose to see: 1) Description of children's interest in TPQ Aisyiyah, 2) Description of teaching strategies applied by educators in teaching at TPQ Aisyiyah 3) Understanding the relationship between teaching strategies and student interest in learning at TPQ Aisyiyah. using a quantitative approach, with the type of correlation. The study population was the research participants in TPQ Aisyiyah, which amounted to 37 people, the sampling technique used was Stratified Random Sampling and taken 50%, namely 19 people. Questionnaire data collection techniques with tools in the form of a list of statements. The data analysis formula and Rank Order for technique uses the percentage. The results found study : 1) The learning strategy at TPQ Aisyiyah was not good; 2) Children's interest in learning at TPQ Aisyiyah is low; 3) There is a significant relationship between teaching strategies and children's interest in learning at TPQ Aisyiyah. It is hoped that the managers of TPQ institutions can use teaching strategies that are in accordance with the learning needs of children to support more effective teaching activities.
- Research Article
1
- 10.33086/cej.v4i1.2822
- May 31, 2022
- Child Education Journal
Learning science concerning early childhood should focus on a fun learning process. However, children's interest in learning while participating in the science learning process is still low; some children are busy playing alone, disturbing their friends, doing other work, and going in and out for various reasons when science learning occurs. This study aims to increase children's interest in learning science through plant puzzle media. The research used the Classroom Action Research (CAR) with the Kemmis-Taggart model with four stages: plan, implementation, observation, and reflection. The participants are ten children aged 5-6 years at Al Faiz Early Childhood Education (ECE) Langsa, Aceh. The researcher used an observation sheet with four indicators: interest in learning, attention to learning, motivation, and knowledge to obtain improvement data. The results showed an increased children's interest in learning science in each cycle. The average score of children in the Well Developed (WD) category was 76%. In addition, children's activities also showed outstanding improvement during the teaching and learning process. The researcher concluded that plant puzzle media could increase children's interest in learning science. The implication of research related to the effectiveness of plant puzzle media on learning other than science needs to be studied further.
- Research Article
- 10.46764/teknimedia.v6i2.332
- Dec 16, 2025
- TEKNIMEDIA: Teknologi Informasi dan Multimedia
Islamic Religious Education (PAI) learning in elementary schools faces several major challenges, one of which is low student interest in this learning, mainly due to teaching methods that tend to be monotonous and less interactive. The limited variety of learning resources and interesting are several important factors in the lack of interest in PAI, many students find it difficult to understand PAI material because the delivery is not relevant to the current digital learning style. The availability of interactive learning media relevant to current digital learning is certainly very necessary. Interactive Learning Media Using Voice Guidance for Wudhu and Tajwid Readings for Elementary School Children is a solution that can be used as a learning tool to increase children's interest in learning independently anytime and anywhere. This learning media is an Android-based application that can be run on smartphones. Interactive elements such as visuals, videos, and audio in the application are expected to increase student engagement in the learning process better. Theoretically, this research can add to the development of Android-based learning media in the field of PAI, especially for practical materials. Practically, this application can be a useful resource for teachers, students, and the community in understanding and practicing Wudhu and tajwid procedures. This research is expected to significantly improve the quality of Islamic Religious Education (PAI) learning. The results of the trial implementation of the learning media at SDN 2 Rarang, East Lombok Regency, West Nusa Tenggara, showed a 100% positive. Based on the feedback and reactions given by teachers and students, it shows that the application created runs well and helps teachers and students in achieving learning targets.Keywords: Interactive Learning Media, Wudhu, Tajwid
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