Abstract

Path integration is thought to rely on vestibular and proprioceptive cues yet most studies in humans involve primarily visual input, providing limited insight into their respective contributions. We developed a paradigm involving walking in an omnidirectional treadmill in which participants were guided on two sides of a triangle and then found their back way to origin. In Experiment 1, we tested a range of different triangle types while keeping the distance of the unguided side constant to determine the influence of spatial geometry. Participants overshot the angle they needed to turn and undershot the distance they needed to walk, with no consistent effect of triangle type. In Experiment 2, we manipulated distance while keeping angle constant to determine how path integration operated over both shorter and longer distances. Participants underestimated the distance they needed to walk to the origin, with error increasing as a function of the walked distance. To attempt to account for our findings, we developed configural-based computational models involving vector addition, the second of which included terms for the influence of past trials on the current one. We compared against a previously developed configural model of human path integration, the Encoding-Error model. We found that the vector addition models captured the tendency of participants to under-encode guided sides of the triangles and an influence of past trials on current trials. Together, our findings expand our understanding of body-based contributions to human path integration, further suggesting the value of vector addition models in understanding these important components of human navigation.

Highlights

  • How do we remember where we have been? One important mechanism for doing so is called path integration, which refers to the computation of one’s position in space with only self-motion cues

  • While we show that both models captured participants’ behavior, a model based on vector addition best captured the patterns of error in the homing vector

  • We found a significant effect of past trials (mean βλ = 0.112, 1-sample t-test against 0: t(21) = 3.415, p10), suggesting that sequential effects contributed significantly in Experiment 1 (Fig 3A)

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Summary

Methods

We employed a task used previously to investigate human path integration termed the triangle completion task [21]. The task involves guiding participants on two sides of a triangle and completing the third side without guidance or feedback. Based on our goal of studying a variety of different triangle types and sizes, we adapted the task to an omnidirectional treadmill, the Cyberith Virtualizer treadmill. The task involved participants walking on the treadmill, with guidance on two of the sides provided by somatosensory feedback from HTC VIVE handheld controllers. Participants wore the HTC VIVE headmounted headset to allow us to track head and body position, as well as to limit visual input

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