Abstract

A methodology for real-time control of unmanned air vehicles (UAV) in the absence of a-priori knowledge of hostile territory is presented. The control methodology generates a sequence of waypoints to be pursued by the UV until the goal is reached. The controller computes the waypoints every time new information is obtained regarding the presence or absence of a hostile agent at a particular grid of the territory. The waypoints are the result of an A* search. The cost function of the search is a weighted combination of dangers arising due to probability of being hit by the attacks of hostile terrestrial agents on the ground and the danger of UAV grounded as a result of its prolonged stay over the hostile territory. The multi-agency in the system is due to the broadcast of newly observed information by an UAV to its remaining counterparts. The sequence of waypoints defines the path of the UAV to its goal. By varying the corresponding weights the paths can be altered to obtain a particular performance criterion. Simulation results are presented for various parametric combinations to validate the methodology.

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