Abstract
The stance transformis an operation that converts an image consisting of black and white pixels to an image where each pixel has a value or coordinate that represents the distance or location to the nearest black pixel. It is a basic operation in image processing and computer vision fields, used for expanding, shrinking, thinning, segmentation, clustering, computing shape, object reconstruction, etc. There are many approximateEuclidean distance transform algorithms in the literature, but finding the distance transform with respect to the Euclidean metric is rather time consuming. So, it is important to increase the computing speed. The parallel algorithms discussed are for the computation of exact Euclidean distance transformfor all pixels with respect to black pixels in an N× Nbinary image. The object of this paper is to develop the time-optimal algorithms. O(log N) time-optimal algorithms are proposed for both mesh of trees and hypercube computer. The number of processors used to solve this problem for the former is N× N× N/log Nand that for the latter is N 2.5, respectively. A generalized algorithm is also proposed for a reduced three-dimensional mesh of trees and it can be computed in O( mlog N) time using N× N× N/ mlog Nprocessors, where mis a constant and 1 ≤ m≤ N /log N. Compared to the previous result, the time complexity of the generalized algorithm is inversely proportional to the number of processors used by a factor of mtimes.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.