Abstract

In 2012, and 2014 Libraries and Learning Services from the University of Auckland created two online courses to introduce students to the concept of academic integrity and its associated values and expectations. The challenge was to introduce the somewhat dry subject matter to a diverse group of students in an engaging way and to avoid large tracts of text that were difficult to comprehend. Initial research undertaken by the development team suggested that visually representing bodies of text was an effective way of communicating with the target audience. Dual coding theory, multimodal instructional design and cognitive load theories provided a framework for the learning design approach taken by the design team who ultimately selected Richard Mayer’s (2001) Cognitive Theory of Multimedia Learning as a basis for designing the two courses. This paper outlines how the two courses were designed in accordance principles outlined in Mayer’s theory and how the design team integrated seven of Mayer’s twelve principles to create dynamic, visual and aural elements such as animations, narrations and text to engage learners in a more meaningful learning process.

Highlights

  • Multimedia objects, in a variety of formats are becoming more prevalent in the online learning environment (Sims et al 2002). This is in part due to technology which makes locating and transmitting multimedia objects prevalent, and in part due to the increasing understanding of how multimedia objects contribute to learning and retention (Sims et al 2002)

  • This paper examines one of these: Mayer’s (2001) Cognitive Theory of Multimedia learning and seven associated principles

  • The second course was designed as a Massive Open Online Course (MOOC) in partnership with the company FutureLearn in the UK and was entitled Academic Integrity: Values, Skills, Action (University of Auckland 2014)

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Summary

Introduction

Multimedia objects, in a variety of formats are becoming more prevalent in the online learning environment (Sims et al 2002). Discrete multimedia learning objects such as comics, images and videos can be parcelled up in a way that reduces cognitive overload and a number of researchers suggest frameworks and structures for better understanding how multimedia elements should function and interact effectively in instructional settings.

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