Abstract
BackgroundLearning theory is an essential component for designing an effective educational curriculum. Reviews of existing literature consistently lack sufficient evidence to support the effectiveness of digital interventions for health professions’ education, which may reflect disconnections among learning theories, curriculum design, use of technology, and outcome evaluation.ObjectiveThe aim of this review was to identify, map, and evaluate the use of learning theories in designing and implementing intervention trials of health professions’ digital education, as well as highlight areas for future research on technology-enhanced education via the establishment of a development framework for practice and research.MethodsWe performed a systematic search of Medical Literature Analysis and Retrieval System Online, Excerpta Medica database, Cochrane Central Register of Controlled Trials (Cochrane Library), PsycINFO, Cumulative Index to Nursing and Allied Health Literature, Education Resources Information Center, and Web of Science for randomized controlled trials (RCTs) published between 2007 and 2016.ResultsA total of 874 RCTs on digital health education were identified and categorized into online-offline, mobile digital education, and simulation-based modalities for pre and postregistration health professions’ education. Of these, 242 studies were randomly selected for methodological review and thematic analysis. Data were extracted by one author using a standardized form, with a (48/242, 20%) random sample extracted by a second author, in duplicate. One-third (81/242, 33.4%) of the studies reported single or multiple learning theories in design, assessment, conceptualization, or interpretation of outcomes of the digital education interventions. Commonly reported learning theories were problem-based learning (16/81, 20%), social learning theory (11/81, 14%), and cognitive theory of multimedia learning (10/81, 12%). Most of these studies assessed knowledge (118/242, 48.8%), skills (62/242, 25.6%), and performance (59/242, 24.3%) as primary outcomes with nonvalidated assessment tools (151/242, 62.4%). Studies with reported learning theories (χ21=8.2; P=.002) and validated instruments (χ21=12.6; P=.006) have shown effective acquisition of learning outcomes.ConclusionsWe proposed a Theory-Technology Alignment Framework to safeguard the robustness and integrity of the design and implementation of future digital education programs for the training of health professionals.
Highlights
BackgroundDigital education is one of the most popular and rapidly evolving approaches to teaching and learning in health professions’ education
Digital education includes a variety of technologies such as offline and online computer-based digital education, digital game–based learning (DGBL), massive open online courses, virtual reality (VR), virtual patient simulation (VPS), psychomotor skills trainers, and mobile digital education [25]
We evaluated 242 studies, published between 2007 and 2016, from 3 modalities of digital health professions’ education interventions: online-offline–based digital education (154/242, 63.6%), mobile digital education (21/242, 8.7%), and digital simulation–based education (67/242, 27.7%; see Table 1)
Summary
BackgroundDigital education is one of the most popular and rapidly evolving approaches to teaching and learning in health professions’ education. The Mayo Clinic, a sprawling national health care system in the United States, reported that a sizeable portion of the national expenditure (approximately US $1 billion over 3 to 5 years) goes to digital medical education [3], and other advanced nations are following a similar developmental trend. Despite such huge investments, there is a lack of sufficient evidence to support the effectiveness of digital interventions for health professions’ education [4]. Reviews of existing literature consistently lack sufficient evidence to support the effectiveness of digital interventions for health professions’ education, which may reflect disconnections among learning theories, curriculum design, use of technology, and outcome evaluation
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