Abstract

Augmented reality, as an expanded branch of virtual reality, is different from traditional virtual reality technology to achieve full immersion virtual environment, it can superimpose virtual objects into the real environment. The user can wear the display device (HoloLens2) to support the interaction of real and virtual objects. Existing devices can basically realize the three technical requirements of augmented reality technology, namely virtual and real fusion, real‐time interaction. Augmented reality technology has been increasingly applied in the fields of medical treatment, education, entertainment, simulation design and so on. In view of the above characteristics and requirements of multi‐user collaborative interaction, it is not difficult to see that although these principles are not the same, they all emphasize the support of interaction between users.

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