Abstract

The relatively recent advent of the publicly available consumer RGB-D sensors has enabled a wide range of functionality to interact with 3D technology. For example, devices such as Microsoft Kinect v1, Microsoft Kinect v2, and Intel Realsense F200 are currently available RGB-D sensors using Structured light and Time of Flight technologies for getting information about pixel depth. The article contains an extensive comparison of RGB-D devices in terms of the resolution of RGB and Depth cameras, latency (the time required to build a depth map and its processing), and also compares viewing angles, required USB interfaces, sensor sizes, etc. The main goal of the article is to provide a complete and visual comparison of devices that can potentially be used to capture three-dimensional images with their subsequent transmission by communication networks.

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