Abstract

This article discusses the overlapping relationship between setting diversification and character creation as experimented by Puerto Rican American playwright Quiara Alegría Hudes (1977–) in her metatheatrical drama Water by the Spoonful (2011). The play, which emerges in a second chronological order in Hudes’s so-called Elliot Trilogy, presents diasporic characters of different ethnicities and mixed cultural backgrounds as operating interactively within three different, though intersecting, realms or spaces: the real world, virtual cyberspace, and metaphysical space. The real world of the play features interacting Puerto Rican Americans, Japanese Americans, African Americans, and White Americans in a way that highlights their ethnocultural diversity in real American, Puerto Rican, and Japanese settings. Some of these binational, bilingual, and bicultural characters, who belong to different generations (20 s, 30 s, 40 s, 50 s), also occupy, and actually favor, the virtual realm or cyberspace of the internet where they assume unreal identities but negotiate real issues spurred by real life circumstances and reveal secrets about themselves and their families through online group therapy sessions. The metaphysical space is used as a magical realist element and is exclusively reserved by Hudes for exposing her Puerto Rican American characters’ restless spiritual and mental struggle with the obsessive feelings of nostalgia, homesickness, regret, and displacement. The three realms or spaces intersect and collide in a way that determines the social attitudes and psychological moods of diasporic characters.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.