Abstract

We study an optimal targeting problem for super-modular games with binary actions and finitely many players. The considered problem consists in the selection of a subset of players of minimum size, such that when the actions of these players are forced to a controlled value while the others are left to repeatedly play a best response action, the system will converge to the greatest Nash equilibrium of the game. Our main contributions consist in showing that the problem is NP-complete and in proposing an efficient iterative algorithm for its solution with provable probabilistic convergence properties. We discuss in detail the special case of network coordination games and its relation with the graph-theoretic notion of cohesiveness. Finally, through numerical simulations we compare the efficacy of our approach with respect to naive heuristics based on classical network centrality measures.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call