Abstract

At a macroscopic level, part of the ant colony life cycle is simple: a colony collects resources; these resources are converted into more ants, and these ants in turn collect more resources. Because more ants collect more resources, this is a multiplicative process, and the expected logarithm of the amount of resources determines how successful the colony will be in the long run. Over 60 years ago, Kelly showed, using information theoretic techniques, that the rate of growth of resources for such a situation is optimized by a strategy of betting in proportion to the probability of pay-off. Thus, in the case of ants, the fraction of the colony foraging at a given location should be proportional to the probability that resources will be found there, a result widely applied in the mathematics of gambling. This theoretical optimum leads to predictions as to which collective ant movement strategies might have evolved. Here, we show how colony-level optimal foraging behaviour can be achieved by mapping movement to Markov chain Monte Carlo (MCMC) methods, specifically Hamiltonian Monte Carlo (HMC). This can be done by the ants following a (noisy) local measurement of the (logarithm of) resource probability gradient (possibly supplemented with momentum, i.e. a propensity to move in the same direction). This maps the problem of foraging (via the information theory of gambling, stochastic dynamics and techniques employed within Bayesian statistics to efficiently sample from probability distributions) to simple models of ant foraging behaviour. This identification has broad applicability, facilitates the application of information theory approaches to understand movement ecology and unifies insights from existing biomechanical, cognitive, random and optimality movement paradigms. At the cost of requiring ants to obtain (noisy) resource gradient information, we show that this model is both efficient and matches a number of characteristics of real ant exploration.

Highlights

  • Life has undergone a number of major organizational transitions, from simple selfreplicating molecules into complex societies of organisms [1]

  • We present simulation results from three different models of ant movement

  • We described the foraging problem as a repeated multiplicative game, where an ant colony has to place ‘bets’ on which foraging patches to visit, with an ultimate pay-off of more colonies or copies of their genes being created

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Summary

Introduction

Life has undergone a number of major organizational transitions, from simple selfreplicating molecules into complex societies of organisms [1] Social insects such as ants, with a reproductive division of labour between the egg-laying queen and nonreproductive workers whose genetic survival rests on her success, exemplify the highest degree of social behaviour in the animal kingdom: ‘true’ sociality or eusociality. The workers’ cooperative genius is observed in diverse ways [2] from nest engineering [3] and nest finding [4], to coordinated foraging swarms [5] and dynamically adjusting living bridges [6] This has inspired a number of technological applications from logistics to numerical optimization [7,8]. The movement models are compared with real movement trajectories from Temnothorax albipennis ants

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