Abstract

Tree-cut width is a graph parameter introduced by Wollan [24] that is an analogue of treewidth for the immersion order on graphs in the following sense: the tree-cut width of a graph is functionally equivalent to the largest size of a wall that can be found in it as an immersion. In this work we propose a variant of the definition of tree-cut width that is functionally equivalent to the original one, but for which we can state and prove a tight duality theorem relating it to naturally defined dual objects: appropriately defined brambles and tangles. Using this result we also propose a game characterization of tree-cut width.

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