Abstract
Metrics are important and well-known tools to measure users’ behavior in games, and gameplay in general. Particularities of location-aware games—a class of games where the player’s location plays a central role-demand specific support in metrics to adequately address the spatio-temporal features such games exhibit. In this article, we analyse and discuss how existing game analytics platforms address the spatio-temporal features of location-aware games. Our analysis reveals that little support is available. Next, based on the analysis, we propose a classification of spatial metrics, embedded in existing literature, and discuss three types of spatial metrics-point-, trajectory- and area-based metrics-, and elaborate examples and difficulties. Finally, we discuss how spatial metrics may be deployed to improve gameplay in location-aware games.
Highlights
Within the varied landscape of games genres and applications [1,2,3,4,5,6], location-aware games are games that take place in the real world space, using the location as an important aspect of the game, and often, but not always, require the user to move physically in space
Metrics related to user engagement or monetary metrics can be used in location-aware games, as they are general enough to be used in most kind of games
We present a literature review of support for spatio-temporal features in existing game analytics platforms, based on a conceptual characterization of the latter
Summary
Within the varied landscape of games genres and applications [1,2,3,4,5,6], location-aware games are games that take place in the real world space, using the location as an important aspect of the game, and often, but not always, require the user to move physically in space. After an overview of the terminology and related concepts, in order to establish a common understanding about location-aware games and metrics, the main contributions of the paper are covered in Sections 3 and 4:. While the scope of this article falls within the two aforementioned contributions, our mid-term research objective is to set out a conceptual platform to enable metrics definition and execution for location-aware games in terms of components, services and required functionality, accompanied with the implementation of an operational analytical platform to support the definition, monitoring and computation of metrics for location-aware games
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