Abstract

It is argued that small-world networks are more suitable than ordinary graphs in modelling the diffusion of a concept (e.g. a technology, a disease, a tradition, ...). The coordination game with two strategies is studied on small-world networks, and it is shown that the time needed for a concept to dominate almost all of the network is of order \(\), where N is the number of vertices. This result is different from regular graphs and from a result obtained by Young. The reason for the difference is explained. Continuous hawk-dove game is defined and a corresponding dynamical system is derived. Its steady state and stability are studied. Replicator dynamics for continuous hawk-dove game is derived without the concept of population. The resulting finite difference equation is studied. Finally continuous hawk-dove is simulated on small-world networks using Nash updating rule. The system is 2-cyclic for all the studied range.

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