Abstract
As the next generation of the internet, the metaverse is an immersive three-dimensional (3D) world that incorporates both physical and virtual environments. The metaverse affords numerous advantages for advancing our theoretical and practical understanding of human cognition, emotion, and behavior, as well as shaping our methodological approach to conducting psychological science. However, undertaking research in a world that merges the physical and virtual, also presents new and unique ethical challenges that are not addressed by current ethical guidelines such as the Belmont Report, the Ethical Principles of Psychologists and Code of Conduct, and the Association of Internet Researchers Internet Research Ethical Guidelines. We discuss the different domains of the metaverse relevant to psychological research and consider how three categories of ethical challenges (i.e., "respect for persons," "beneficence," and "justice") may arise when conducting research in the metaverse. We also provide recommendations for addressing these challenges that include reconfiguring existing ethical guidelines as well as creating new ones. Together, these can inform and assist researchers and institutional review boards in making decisions about conducting ethically sound psychological science in the metaverse. (PsycInfo Database Record (c) 2024 APA, all rights reserved).
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.