Abstract
From the Publisher: Here is the first ray tracing book to focus on object-oriented methods that can greatly enhance both the speed of processing and the quality of the resulting graphics. Readers will find a brief introduction to ray tracing and background on advanced topics such as acceleration techniques, texture-mapping, and constructive solid geometry. They'll also get a User's Manual guide for the ray tracing class library, with code examples for both basic and sophisticated ray tracing problems.
Published Version
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