Abstract

An object-oriented implementation of a program simulator for a multi-agent system (MAS) is described. The model of a MAS is hierarchical model, consisting of different levels, where each level contains clusters of agents. A paradigm of a blackboard is used for communication among agents, clusters, as well as levels. The Petri Nets with Time Tokens are used as a basic concept for this model. An example of the use of the object-oriented simulator in a dynamic scene analysis is given.

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