Abstract

In this paper, we report on the potential for the Internet of Things (IoT) to drive new immersive media experiences. We introduce Object Based Media (OBM) and the Databox platform as a means of driving this turn to the IoT and new media experiences, and describe how the bi-directionality of data between these platforms can be utilised to create new immersive media experiences in the `living room of the future'. We pay particular attention to the privacy, ethical and legal challenges that arise when trying to create this future, most pertinently in relation to GDPR. Our work finds that the fusion of personal data into new media is near-future feasible, but has the potential to be highly problematic if not approached with compliance and accountability in mind.

Highlights

  • Both traditional broadcast media and more recently media streaming services (e.g. Netflix and Amazon Prime Video) are based on delivering the same linear programing to everyone, albeit not always at the same time

  • In the living room of the future, object based media experiences will need to interact with personal and Internet of Things (IoT) data; as mentioned in the introduction, this is wrought with privacy, ethical and legal challenges which can be address by using the Databox platform as a way of driving the data requirements of an Object Based Media (OBM) experience

  • To address the privacy and ethical challenges that personal and IoT data use in object based media presents, the users that take part in the exhibition experience will in some way need to interact with the functions of the Databox dashboard outlined in the previous section

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Summary

Introduction

Both traditional broadcast media and more recently media streaming services (e.g. Netflix and Amazon Prime Video) are based on delivering the same linear programing to everyone, albeit not always at the same time Whilst this has been wholly successful, the increased availability of personal and IoT data in the home leads us to investigate the possibility of utilising data to affect the delivery of media and create new media experiences. An IoT device which tracks location may well know that a husband visits the pub on his way home from work, three times a week If this data were to become part of a personalised television show, delivered when the whole family is present the use of this data might be considered unethical.

The Living Room of the Future
Designing the living room
Summary
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